Equipment

Equipment

Assault Phaser Rifle

The differences between the Standard Type III Phaser Rifle and the Assault Phaser Rifle are not immediately apparent to those who use both weapons. In fact for those without an extensive background in weaponry the differences can go unnoticed all together. However, for those who know guns and use them often the differences are very clear.

The Assault Phaser Rifle was built as a bridging weapon for many officers who had served in military groups outside of the Federation and we accustomed to a different style of firearm.
The weapon is equipped with advanced adjustable sighting systems unlike the more primitive nonadjustable holo-crosshair system on the standard phaser rifle. The power loading systems has been altered to be more similar to magazine loading of other weapons and the Assault Phase rifle also has a safety system allowing the weapon to be put on safety while still armed, unlike the other phasers that are either armed on shut completely off.

Phaser 90
The Phaser 90 is an odd and truly original weapon in the equipment lockers of Starfleet as it is one of the few weapons used whose roots can be traced back to the days when bullets left the barrels of guns rather then phaser power.

Designed after the weapon used heavily in the twentieth and twenty-first century the P90 the Phaser 90 is held as a bullpup rifle would be held, the upper battery holder contains a larger power cell that gives the user a larger reserve and longer firing time. The weapon is also equipped with a ‘smart trigger’ system that determines the rapidness of the fire depending on how much force the shooter applies when pulling the trigger.

As is the case with most specialized weapons the Phaser 90 is not a heavily used weapon save by those with a great deal of weapon experience, certain aspects of the weapon along with the way it is held (found to be awkward by some) keep the weapon in the hands of the pros and not those ordered to carry a weapon for an away mission or security operation.

Type I Phaser

Small and easily hidden and what some might even call delicate the Type I Phaser was created for a very simple reason, the need for an officer to have a means to defend themselves while still looking the part of the explorer.
Defense has always been the secondary goal of Starfleet and offense a distant third, however, officers will often find themselves in situations that warrant the use of force. Not wanting to appear that this is the only thing on their mind, as it is not, Starfleet created a weapon that was both useful and easy to keep out of view. What it lacks in power and battery life it makes up for in its size and its simplicity of its use.

Type II Phaser

The weapon most associated with Starfleet officers is the type two phaser; while it has gone through several variations over the last twenty years the overall look remains the same.
When the weapon was first created many felt it was the only weapon an officer would ever need, it was not until years later that the first Starfleet Phaser rifle was created. Still, even with the onset of rifle use among security and other officers of the Federation the Type II or Hand Phaser is still the preferred weapon of many officers.
It has a good power range giving it almost as much fire power as the Type III rifle but lacks the rifle’s battery life of the larger weapon, because of this even with its high firepower rating when large fire fights start or are expected to start the rifle is the weapon of choice.

Type III Phaser Rifle

When large fire fights start or are expected to start the rifle is the weapon of choice.
The Type III is not always the most used weapon in Starfleet but when it is it is worth its weight in gold. While the weapons power range is not far ahead of the smaller hand weapon the Type II the Type III has nearly three times the battery life giving it a much better foot hold on any situation, often times the weapon is given out without back-up cells because of its high power capacity.
The rifle is relatively easy to use and is sometimes chosen over the hand Phaser because its stock makes the weapon easier to aim in ranged fighting.

Small Arms
Type-If personal Phaser

The Phaser If is also a new Phaser designed at AFY's R&D. This weapon has 8 settings rather than the standard 4 of the Type Ie issued to most of Starfleet. The Type If, due to this extra power availability, is the standard 'back up' sidearm for Bravo Fleet, including the Marines. This weapon is issued to away teams when having weapons visible could be detrimental to the mission. This weapon has an additional Sarium Krellide power cell embedded into the center section, this gives the Phaser the ability to reach the extra 4 power settings and longer power cell life. As with any sidearm, the main three type of beam are Stun, Heat, and Disruption. The added 4 settings allow for greater precision when using these functions and slightly further range.


Type-IIf hand Phaser

The Phaser IIf is the latest hand Phaser to come out of AFY's R&D. This weapon has 22 settings rather than the standard 16 of the Type IIe issued to most of Starfleet. The Type IIf, due to the extra power availability, is the standard sidearm for Bravo Fleet, including the Marines (the marine version looks slightly different, see the marine page for more info). This weapon has two additional Sarium Krellide power cells embedded into the center section, giving the Phaser the ability to reach the extra 6 power settings and longer power life. As with any sidearm, the main three type of beam are Stun, Heat, and Disruption. The added 6 settings allow for greater precision when using these functions and slightly further range.


Rifles
Type-IIIb Phaser Rifle

When Starfleet Security or away teams need more firepower then a side arm, they turn to the phaser rifle. The Type-IIIb is more sophisticated then previous phaser rifles. First issued in 2363, the Type-IIIb is capable of firing phaser energy in beams and at variable power levels.

The Phaser rifle also includes an effective targeting system and decent energy reserve. The Rifle is equipped with a
gyro-stabilized targeting unit. This targeting unit incorporates sensors capable of detecting and tracking life forms. Later models can even mount beacons for illumination.

The Type IIIb has been phased out as the main rifle for Starfleet Officers and relegated to a reserve roll. Many Starships have a small supply of these aboard, usually stored aboard small auxiliary craft and in small weapons lockers.

Power: Enlarged Sarium Krellide power cell
Power consumption: 325 watts per shot
Casing: Classified organic sensor-opaque covering
Range: 400 m
Settings: 1-16


Type-IIIc Phaser Rifle

The Type-IIIc is larger and more sophisticated then previous phaser rifles, includeding the Type-IIIb. First tested in 2367 aboard the ill-fated USS Equinox (Nova Class) and issued to the fleet in 2371, the Type-IIIc is capable of firing phaser energy in beams and at variable power levels. It uses a computer control system to allow for modulation of many characteristics, important when dealing with the Borg.

The Phaser rifle also includes an effective targeting system decent energy reserve. The Rifle is equipped with a
gyro-stabilized targeting unit. This targeting unit incorporates sensors capable of detecting and tracking life forms.

The Type IIIc has been phased out as the main rifle for Starfleet Officers and relegated to a reserve roll, with the introduction of Pulse Phaser Rifles. Many Starships have a small supply of these aboard, usually stored aboard small auxiliary craft and in small weapons lockers.

Phaser:
Power: Enlarged Sarium Krellide power cell.
Power consumption: 350 watts per shot
Casing: Classified organic sensor-opaque covering
Range: 500 m
Settings: 1-16


Type-IVa Pulse Phaser Rifle

Sometimes referred to as assault rifles, the The Type-IVa utilise plasma acceleration to provide a powerful bolt of energy similar to that fired by pulse phaser cannons on the Defiant-class starship, and at variable power levels. The Type-IVa phaser rifle is a much larger, more sophisticated weapon than Type-III. It uses an advanced computer control system to allow for modulation characteristics to be modified faster than in previous phaser rifles, important when dealing with the Borg.

First placed in service in 2373, the Type-IVa Phaser rifle also includes a much more effective and elaborate targeting system and a larger energy reserve over the Type-IIIc. The Rifle is equipped with a gyro-stabilized targeting unit. This targeting unit incorporates sensors capable of detecting and tracking life forms and can perform the equivalent of tricorder short range biological scans. Images of the targeted life forms would be displayed on the units display screen.

The Type IVa is being phased out as the main rifle for Starfleet Officers and relegated to a reserve roll, with the introduction of the Type-IVb. Many Starships have a small supply of these aboard, usually stored aboard large auxiliary craft, such as Runabouts, and in small weapons lockers.

Phaser:
Power: Enlarged Sarium Krellide power cell.
Power consumption: 400 watts per shot
Casing: Classified organic sensor-opaque covering
Range: 500 m
Settings: 1-16


Type-IVb Pulse Phaser Rifle

Sometimes referred to as assault rifles, the The Type-IVb utilise plasma acceleration to provide a powerful bolt of energy similar to that fired by pulse phaser cannons on the Defiant-class starship, and at variable power levels. The Type-IVb phaser rifle is a much larger, more sophisticated weapon than Type-III and Type-IVa. It uses an advanced computer control system to allow for modulation characteristics to be modified faster than in previous phaser rifles, important when dealing with the Borg.

First placed in service in 2378, the Type-IVb Phaser rifle also includes a much more effective and elaborate targeting system and a larger energy reserve over the Type-IIIc. The Rifle is equipped with a gyro-stabilized targeting unit. This targeting unit incorporates sensors capable of detecting and tracking life forms and can perform the equivalent of tricorder short range biological scans. Images of the targeted life forms would be displayed on the units display screen.

Phaser:
Power: Enlarged Sarium Krellide power cell.
Power consumption: 420 watts per shot
Casing: Classified organic sensor-opaque covering
Range: 540 m
Settings: 1-18


Type-IIa Photon Rifle

The photon rifle is a heavy support weapon and is much more powerful then any Phaser rifle. It is capable of firing photon rounds known as a photonic pulse (essentially micro torpedoes) at variable power levels, and focuse settings. The photonic pulse emits large bursts of rapid nadion particles which are found in phaser beams. They can pierce most known personal armor and shielding. This weapon is very successful against the Borg as no one Photonic pulse has the exact same modulation. The Borg find it very hard to adapt. It uses an advanced computer control system to allow for manual modulation too, if needed.

First placed in service in 2375, the Type-IIa Photon rifle also includes an elaborate targeting system, similar to the one used on the Type IVa Phaser rifle. Carring a reserve of 20 shots, the Rifle is equipped with a gyro-stabilized targeting unit. This targeting unit incorporates sensors capable of detecting and tracking life forms and other programmed targets. Images of the targets would be displayed on the units display screen. When used with the TDU, this rifle offer unparalleled targeting and sighting.

The photonic pulse shots this weapon fires are similar to photon grenades, one of the most devastating personnel weapons developed by the Federation. This weapon's use is strictly controlled and regulated. This rifle has 4 different power settings and may be set to affect everything within a radius of between 2 and 10 meters from impact.

Settings:
1 Flash: All Humanoids inside the blast radius without special eye protection are blinded and stunned for about five minutes.
2 Heavy Stun: Stuns all humans in blast radius for thirty minutes to one hour.
3 Heavy Thermal: Melts most metals in blast radius and pierces most known armor and shields while severly burning any Humanoids in the blast radius.
4 Disrupt: Vaporize all Humanoids within the blast radius.


Support Weapons:
Isomagnetic Disintegrator:

This large, shoulder mounted weapon resembles an ancient Earth bazooka. Much of the technical data on this weapon remains classified, under Starfleet security
directive 24168.9 Using a portable magnetic charge inducer, the weapon fires a collimated beam of Isomagnetic energy which affects the targets� inner ear,
effectively stunning the opponent. On moderate settings, it causes temporary impairment of the target�s central nervous system. When fired at its highest
setting, the Isomagnetic disintegrator changes the target�s protonic charge, reducing it to a cloud of dust and static. The beam affects a 1 meter diameter
area upon impact. The unit is powered by a heavy duty sarium krellide power cell inserted just to the rear of the shoulder mount.
Size: .128 cm long; 5 liters in volume
Weight: 3.85 kg
Power: heavy duty Sarium Krellide power cell
Power consumption: Variable according to setting
Casing: Classified organic sensor-opaque covering
Range: 145 m
Settings:
1= stun a human for five minutes
2= stun a human for fifteen minutes, or Klingon for five minutes.
3= stun a human for thirty minutes, or a Klingon for fifteen minutes
4= vaporize 200 cubic meters of steel or rock
5= vaporize 400 cubic meters of steel or rock; 200 meters of Duranium.
6= vaporize 600 cubic meters of steel or rock; 400 meters of Duranium.


Tetryon Pulse Launcher:
A newly designed weapon for the use by Starfleet ground forces and security personnel, the Tetryon Pulse Launcher is perhaps the most powerful handheld
weapon in Starfleet�s arsenal. The device was designed as a single-person plasma cannon for use against small craft and heavily fortified emplacements.
Building on the success of the SF Avalon R&D facility to grow nearly flawless emitter crystals in a ground-based micro-gravity environment, the pulse launcher
is effectively a miniaturized version of the pulse phaser used on starships. While, much of this theoretical research has been applied to the type-IVb phaser
assault rifle, making it the first true transitional-phase accelerator, the Tetryon pulse launcher takes this a step further. As such, this weapon lacks the variety
of power settings typical of a type-II or type-III phaser.

When the trigger is depressed, the weapon fires a collimated beam of Tetryon particles which rebound from the target to the unit, providing range and vector
information to the acquisition sub-systems. A rapid-discharge Sarium Krellide power cell, coupled with high-speed plasma accelerator coils and a ten-stage
cascading prefire chamber, allows for longer periods than previous models of phasers. The beam emerges as a focused pulse of superheated, rarefied plasma.
While the typical type-I phaser is capable of emitting no more than 1.05 kilojoules per hour, the pulse launcher emits energy comparable to a type-4
phaser emitter. The Tetryon pulse launcher incorporates the safety interlocks and subspace transceiver assembly common to standard-issue phasers; it is
capable of firing continuous or wide beam settings.

Size: .135 cm long; 4.08 liters in volume
Weight: 3.1 kg
Power: heavy duty Sarium Krellide power cell
Power consumption: Variable according to setting
Casing: Classified organic sensor-opaque covering
Range: 145 m
Settings:
1= Vaporize most substances (energy rebound prior to vaporization common)
2= Explode 10 cubic meters of rock into glowing rubble
3= Explode 50 cubic meters of rock into glowing rubble
4= Explode 100 cubic meters of rock into glowing rubble
5= Explode 160 cubic meters of rock into glowing rubble
6= Explode 400 cubic meters of rock into glowing rubble
7= Explode 600 cubic meters of rock into glowing rubble
8= vaporize 50 cubic meters of Duranium.
9= vaporize cubic meters of Duranium, explode up to 1,200 cubic meters of rock
into rubble.


Explosives/Pyrotechnics

Photon Grenades: Photon grenades are one of the most devastating personnel weapons developed by the Federation. Their use is strictly controlled and is
usually limited to wartime. They are effectively a controlled version of phasers set on overload. Photon grenades emit large bursts of rapid nadion
particles which are found in phaser beams. These grenades may be set to explode upon impact, at some altitude above the ground, or at some preset
time, up to 9.99 hours, after impact. Both the power level and blast radius og these grenades may also be carefully controlled. They have five different power
settings and may be set to affect everything within a radius of between 3 and 10 meters from impact.
Mass: 0.2 kg
Settings:
1 Flash: All humanoids inside the blast radius without special eye protection are blinded for about five minutes.
2 Heavy Stun: Stun all humans in blast radius for one hour.
3 Heavy Thermal: Melts most metals in blast radius
4 Light Disrupt: Vaporize all Humanoids within the blast radius
5 Heavy Disrupt/Explode: 1000 cubic meters of rock into rubble.


Support Equipment:
Tactical Display Unit:

The Tatical Display Unit or T.D.U. can be added to your standard tricorder. This unit will relay information from the tricorder to a monocular eye peice that covers the user's eye. The infomation presented to the monocular lense is a direct feed from the tricorder which would be attached to the waist line of the user.Attached to the user's weapon is a targeting laser. This laser will be represented on the monocular lense as a red crosshair. The tricorder offers no more information than it's setting is capable for. The lense has a slight green tint to it. Other than that it does not hinder the natural vision of the user. The TDU can be used with any Federation Phaser Rifle. It is not standard to use with a type II phaser. However, versions can be adapted to function with the type II.

NEW WEAPONS

XM-4 Close Quarters Phaser Rifle

The XM-4 is designed specifically for close-quarters combat. The rising need for a weapon to be used to fend of boarders after the Dominion war has brought about the development of this weapon. It’s small design and easy handling makes it a perfect weapon in these situations. It comes with 5 power levels and has a maximum effective range of only 300 meters. It includes the sighting technology from the XM-8 and uses the same batteries as the MX-2. In essence it is a hybrid of the two weapon systems.

XM-8 Phaser Rifle Family

The XM-8 is the current standard issue weapons system issued to the Marines in Starfleet for the purpose of field testing. It's based on a compressed-phaser firing mechanism which increases armored penetration and effectiveness against shielded targets. The Rifle comes in five variants, each easily assembled from the others simply by swapping in and out modules. (We use it For Extreme Circumstances ONLY)

XM-2 Phaser Pistol

The XM-2 is the standard issue sidearm for Starfleet Marine Force Officers. It fires at 5 power levels. Each pistol battery (which can be used to provide smaller yield batteries to rifles) carries enough energy for approximately 250 discharges.(AGAIN Only in Extreme Circumstances!)

Medical Equipment Used By Starfleet

Below is a list of some of the medical equipment used in the 24th Century.

Alpha-Wave Inducer This is a device for inducing sleep into humanoids. It is for occasional use only. For other sleep inducers, see Somnetic Inducer.

Auto-Suture Instrument used for closing wounds.

Biobed Medical device in the form of a bed, used to monitor patients' vital signs. Some advanced models have built in sensors to analyse patients to the molecular level.

Bioregenerative Field Radiated energy used in biomedical applications to accelerate cellular growth.

Cellular Microsutures Used to stitch internal organs.

Coagulant Activator Stops bleeding.

Cortical Stimulator Medical instrument used to revitalise neural activity in a humanoid nervous system.

Dermal Regenerator Medical Instrument used to repair damaged epidermal tissue.

Drechtal Beams Surgical device used to sever neural connections.

Electrophoretic Diffuser Purges tetryon isotopes

Exoscalpel Used by Star-Fleet medical personnel to incise the skin and expose the underlying tissue. Also referred to as a Laser Scalpel

Hypospray Medical instrument for the subcutaneous and intramuscular administration of medicine for many humanoid patients. It uses an extremely fine high-pressure aerosuspension delivery system, eliminating the need for a needle to penetrate the skin.

Inhibitor Field Slows progress of disease.

Laser Scalpel See Exoscapel

Medical Tricorder This device is a more sophisticated device than its sister model. It is used for medical applications only. It has a removable scanning probe that allows for a freer movement around the subject being scanned and ease of reading whilst scanning.

Med kit Medical supply modules stored in bulk on Federation ships for emergency relief missions. The kit contains basic medical equipment and drugs.

Microtome Imaging technique using a series of microscopic narrow beam x-ray's to derive information on a cellular level.

Motor Assist Pads Four centimeter-wide straps like bands used with neurologically damaged patients. The band provides electrical stimulation to patients' limbs to help with muscle retraining.

Neural Calipers Medical instrument used in surgical procedures to measure the neural pathway.

Neural Modulator Used to treat a crick in the neck.

Neural Stimulator Medical device used to increase the activity in the central nervous system of a humanoid brain.

Neural Transducer Implant able bioelectrical devices that receive nerve impulses from the brain and transmit it to affected voluntary muscle groups. These instruments are used in cases of severed spinal cord damage to give the patient some control over their extremities.

Neurocortical ProbeUsed to stimulate the growth of synapses.

Osteogenic Stimulator Used to treat fractures.

Physiostimulator Medical instrument used to elevate metabolic functions in an impaired individual.

Plasma Infusion unit Medical device used to dispense fluids and electrolytes.

Presser Medical device to stop blood flow.

Protodynoplaser Medical device used to stabilise immune systems.

Psychotricorder Medical instrument used to record past memories.

Pulmonary Support Unit Emergency Cardiopulmonary support Unit.

Somnetic inducer A small pad like device used to aid the induction of sleep in humanoids.

Sonic Separator Medical instrument used by Doctor McCoy when he restored Spocks brain to his body on planet Sigma Draconis VI. ('Spocks Brain' TOS)

Stasis Unit Emergency medical device used to hold a patient in suspended animation until treatment can be rendered. It can also be used to preserve dead bodies and prevent them from decaying whilst awaiting burial.

T-Cell Stimulator Medical treatment tool. The device increases the production of T-Cells, a type of lymphocyte that enables the humanoid to fight infection.

Tissue Migrator Medical instrument used in surgical procedures for the rebuilding of damaged tissue.

Trilaser Connector Medical instrument used by doctor McCoy when he restored Spocks brain to his body on Sigma Draconis VI

Engineering Equipment:

Accelerometer
Instrument used to measure the direction and amount of velocity change.

Antigrav
Portable device used aboard Federation starships for handling cargo and other items too large for a single crew member to carry.

Anyon Emitter
Engineering device to clear chroniton particles contamination.

Bipolar Torch
Powerful cutting tool. A bipolar torch can cut through toranium metal.

Construction Module
Remotely controlled robotic device used for construction in free space.

Cyrosensor
Engineering tool that utilizes sonic energy for component repair.

Directional Sonic Generator
Hand held directional audio frequency emitter.

Duotronic Probe
Engineering tool used to regulate the plasma flow.

Flux Generator
Engineering and Scientific Instrument .

Gravitic Caliper
Engineering instrument used to regulate the plasma flow. More precise than a Duotronic probe.

Gravity Boots
Also known as Magnetic boots.

Gravity Net
Floor mat used in free fall environments to generate artificial gravity.

Holographic Projectors
Imaging device used in Holodecks and similar three-dimensional display environments. Holographic projectors were incorporated in Starship Voyagers Sickbay permitting the operation of the ships EMH.

Hyperspanner
Engineering tool used in the calibration of plasma injectors.

Inertial Dampers
Field manipulation devices designed to compensate for the acceleration forces generated when a space vehicle changes speed or direction of flight.

Interface Probe
Robotic device that uses remote telepresence technology to permit a person to work in hazardous environments while remaining at a safe location.

Internal Power Grid
Alternate term for the EPS power distribution system used aboard Federation starships.

Isolinear Chip Recorder
Engineering tool that records Isolinear Optical Chips with data and software, used throughout Starfleet.

Isolinear Optical Chip
Isolinear optical chips are the primary software and data storage medium employed throughout Starfleet computer systems. These nanotech devices represent a number of significant advances over the crystal memory cards used in earlier systems. These chips make use of single-optical crystal layering to achieve sub wavelength switching distances. Nanopulse matrix techniques yield a total memory capacity of 2.15 kiloquads per chip in standard holographic format.

Like earlier crystal memory devices, isolinear chips optimize access by employing onboard nanoprocessors. In these modern devices, however, higher processing speeds permit individual chips to manage data configuration independent of LCARS control, thus reducing system access time by up to 7%. Additionally, the chip substrate is infused with trace quantities of platinum / iridium, which permits FTL optical data transmission when energized by the core's subspace flux. This results in a dramatic 335% increase in processing speed when used in the main computer cores.

Isolinear chips can be ruggedized with the application of a protective tripolymer sealant over the refractive interface surface. This allows the chip to be handled without protective gloves. When so treated, isolinear chips are used as a convenient form of information transport. Many portable data-handling devices such as tricorders, PADDs, and optical chip readers are able to read and write to standard format isolinear chips.

Jefferies Tubes
Systems access crawl ways aboard Federation starships.

KLS Stabilizer
Device used to maintain power output stability of a starships warp core.

Krellide Storage Cells
A power storage device used in shuttlecraft and handheld tools.

Magnaspanner
A handheld tool used by Starfleet engineers.

Magnetic Boots
Footwear used by Starfleet personnel in weightless conditions to allow a worker to remain attached and vertical with respect to the floor or other suitable surface. Also know as gravity boots.

Magnetic Probe
Used to seal the matter - antimatter flow on starships.

Master Situation Monitor
Large wall mounted display in main engineering. The master situation monitor features a large cutaway diagram of the ship, used for monitoring the overall status of the ship and it's departments.

Microoptic Drill
A handheld piece of Starfleet equipment used to produce extremely small precision holes.

Nanopolymer
Densified material that can be used to reinforce components of plasma flow conduits.

Neutrino Probe
Engineering tool used to scan neutrino readings found in a Starship's warp signature. A standard Starfleet tricorder is not equipped to detect neutrinos.

ODN
Acronym for Optical Data Network. A system of fiber-optic data transmission conduits used aboard Federation starships, serving as the nervous system of the ships computer network.

ODN Recoupler
Engineering tool used in the maintenance of the ODN systems.

Opti Cable
Fiber optic data transmission cable used aboard Federation starships, as part of the ODN system.

PADD
In its primary role aboard a starship, the Personal Access Display Device (PADD) is a handheld control and display terminal. Small, easily managed terminals and computers are in daily use throughout Starfleet, as a natural response to crew member' needs to (1) execute hardware functions in a variety of locations, and (2) manipulate visual information and communicate that information to others aboard ship. Access to the Starbase computers and other pieces of equipment can be accomplished through the usual control displays and larger terminal screens, of course, but the PADD has become a convenient adjunct to those panels.

The standard small PADD is 10 x 15 x 1 cm and is constructed from three basic layers of embedded circuit-composite material. All primary electronics, including multilayer display screen, are bonded to the casing, a boronite whisker epoxy. If dropped accidentally, even from a height of 35 m, a PADD will remain undamaged. Replaceable components are limited to three, the sarium power loop, isolinear memory chip, and subspace transceiver assembly (STA).

In normal daily use, the power supply remains installed and is induction recharged. A full charge will last sixteen hours; if a PADD is about to exhaust its battery, it can set a memory flag in the main computer to transfer tasks to a working unit, or suspend them until a later time. The total memory capacity of the isolinear chips is 4.3 kiloquads. Like the tricorder, the PADD can transfer its total memory to the main computers in less than one second if the need arises. The STA issued to maintain data channels between the PADD and the Starbase computers. If taken on an away mission, the PADD can also perform uplink / downlink operations and function as a transporter lock-on node. Data transmissions and computing functions can be shared with any other Starfleet device supporting the STA com protocols. As with the personal communicator, transmissions are encrypted for security purposes.

The display screen, 4.25 times larger than that of a tricorder, allows for the manipulation of control graphics, numerical data, and images by touch. Electrosensitive areas of the casing (colored brown on the standard engineering PADD) are designed for specific data movement and storage functions. They can also be used to personalize the default set-up and single crew member security restriction. An audio pickup sensor permits voice input.

The PADD's control functions mimic those of any multilayer panel, insofar as the security restrictions for individual crew members are concerned. Properly configured with the CONN position bridge controls, a crew member can theoretically fly a starship from a PADD while walking down a corridor. While this would be an impractical exercise due to PADD memory limitations and the relatively small display screen, it is an example of the overall multiple-option philosophy established in the design objectives by Starfleet's Research and Design Bureau.

This philosophy treats the starship as an integrated organism in which each component can be regarded as a cell in a body directed by a central brain, but with processing capabilities distributed throughout the neural network. Because of this, PADDs and many other handheld data devices are capable of accessing any data file or command program to which the user has authorized access.

Custom PADD configurations can be fabricated in any starship or starbase hardware replication facility equipped with custom isolinear circuit programming capabilities.

Particle Emitter
Used aboard Federation Starships and Space Stations.

Pattern Enhancers
Used by Starfleet transporter systems to amplify the beam , thereby making personnel transport safer during relatively hazardous situations.

Phase - Conjugate Graviton Emitter
Used in tractor beams to increase lift capacity.

Plasma Canister
Used to transport small amounts of warp plasma.

Plasma Conversion Sensor
Used to measure the consumption of matter and antimatter fuel during engine use.

Plasma Coolant
Highly corrosive fluid used in warp - drive systems.

Plasma Infuser
Hand Held instrument used for the transfer of high energy plasma.

Plasma Torch
Work tool used aboard Federation Starships and Space Stations.

Sonic Driver
Hand held engineering device used to measure tetryon particle flux fields.

Subspace Field Sensor
Hand held engineering device.

Superconducting Flux Degausser
Engineering device used throughout Federation Starships in conjunction with Flux generators and Flux spectrometers.

Tetryon Analyzer
Engineering tool used to detect cryogenic fuel leaks.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License